Vom 5. bis 8. Oktober 2023 findet die GIC’23 in Poznan, Polen statt. Heute wurden weitere Sprecher und Highlights bekanntgegeben. Der Event findet in der Poznan Games Arena (PGA) statt. Die Veranstalter rechnen mit 4.000 Teilnehmern. Tickets bekommt ihr unter https://gic.gd/tickets/.
New speakers of GIC’23 announced
With over 20 years in the gaming industry, Chris Proctor currently serves as the Combat Design Lead at Bungie. In his talk „Approaches to designing projectiles for players and AI Chris will delve into the intriguing challenges of designing player projectiles. Drawing from his work on renowned titles like Destiny 2, Halo Infinite, and Halo 5, he’ll explore the intricacies of creating non-instant-hit projectiles that provide satisfying gameplay while balancing AI-controlled hitscan projectiles.
Martin O’Donnell boasts 25 years of gamedev experience as a Composer, Audio Director, and Sound Designer, notably contributing to games like Myth, Oni, Halo, and Destiny. In „The Role of Audio Director“ Martin will share his extensive experience as an Audio Director, a role that is often misunderstood but pivotal in game development. He’ll shed light on sound design, casting, directing, composing, producing, implementing, and the leadership required to guide a team of creative talents. Martin emphasizes the importance of the Audio Director’s role within the development team.
Karolina Cieślak, a Game UX Researcher at PixelAnt Games, is also a game developer, psychologist, and journalist, contributing to projects such as Cyberpunk 2077, Floodland, Inkulinati, and Forever Skies. Karolina will illuminate the profound impact of color psychology in game design in „Color psychology in UX/UI and game design„. Drawing from her expertise, she’ll discuss how the strategic use of colors can enhance player engagement, evoke emotions, explain game mechanics, provide feedback, and influence player behavior. Karolina will draw on psychological studies and real-game examples to demonstrate the power of color in UX and UI design.
Michał Słapa, Legendary AI Programmer at Flying Wild Hog. Ex-CD Projekt RED, People Can Fly, and Slightly Mad. Worked on Witcher, Shadow Warrior, and more.
Aleksandrs Niciporciks, CEO of tinyBuild with over 10 years of experience in gamedev. Producer behind SpeedRunners, Hello Neighbor, Graveyard Keeper, and more.
Grip Partners with GIC’23 to Elevate Networking and Engagement with AI-Driven Solutions
Grip’s AI-driven matchmaking tools aim to boost engagement and lead generation for GIC’23 organizers, offering practical solutions and seamless integrations for quality of event improvement. Attendees at GIC’23 will enjoy simplified event experiences thanks to Grip’s technology, which offers flexible content delivery and valuable networking opportunities. Grip has an impressive track record since its establishment in 2016, having connected over 5.5 million participants through AI-driven event solutions. This wealth of experience positions Grip as a trusted partner capable of delivering customized event experiences.
Pressemitteilung von Marchsreiter Communication GmbH, 22.09.2023